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     HISTORY OF EMPIRES!

     Version: 0.1.1 (Alpha)

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I'd like to thankyou for trying out the demo of my game.  This game is a Civilisation style game.  It will be completely freeware and be the basis of my programming folio.  So if you're in Melbourne, and need a programmer, let me know.  :)


To INSTALL:
-----------
Unzip the downloaded .ZIP file to a seperate directory.
That's it.

To RUN:
-------
Run the executable: HoE.EXE

To PLAY:
--------

Well, there isn't much yet to play with, but here goes:

- Click "New Game" to start.
- Map scrolls with mouse to the edges of the screen.
- "End Turn" ends your turn and starts the next nation (seen by the flags near the info box).
- Left click on a unit and then use the arrow keys to move a unit.
- "Menu" takes you back to the menu.
- "File" -> "Quit" to exit the game.

NOTES:
------
- Your units will move such that up on the keyboard (north) is up-right on the map (map north).
- Two icons are displayed for each unit: a flag to indicate owner, an MV icon which shows if movement is available for the selected unit.
- To switch between units on a square (two units possible per square) click on the unit picture in the selection box bottom-left.  The select box will reflect whose move it is (left unit).
- You are able to MOD the "*.his" files if you wish.  At this point, it's best to only MOD "scenario.his" which holds the unit start locations, and "map.his" which reflects the map terrain (see below for explanation).

Modding:
--------

Scenario.his:
- Allows you to define start locations of civ's units.
- File order (DO NOT DELETE "Units:" FROM TOP LINE!)
	<player> <army> <army_unit> <individ_unit> <unit_type> <map_x_loc> <map_y_loc>
	At this point, <army> and <army_unit> do nothing.  Ensure these are set to "999" or your unit will not load into the map.

Map.his:
- Allows you to draw your own map.
- Please make sure you width, height dimensions are more than 15, 40.  I haven't put catches in for this yet, so it'll load but act wierd.
- Terrain type is specified in "terrain.his".
	0 - Mountain1
	1 - Mountain2
	2 - Hill1
	3 - Hill2
	4 - Forest1
	5 - Forest2
	6 - Grassland
	7 - Plains
	8 - Tundra
	9 - Dessert
	10 - Snow
	11 - Swamp
	12 - Ocean

- File order (DO NOT CHANGE THIS ORDER!)
	MapWidth: <map_width>
	MapHeight: <map_height>

	<0,0> <1,0> <2,0> ........
	...................
	...................
	<0,n> <1,n> <2,0> ........

Feedback:
---------
Please let me know what you think, any bugs you find, suggestions, critisms, etc.  You may do so at the Apolyton Alt-Civs forums.  http://apolyton.net
OR: email dale.kent@alphawest6.com.au

Thanks for trying.
Dale
